Devlog2 min read
Devlog #14: how we animate a single blink in Live2D
Forty layers, three curves and the exact timing of a glance.

A blink seems simple until you see 40 layers moving to make it happen.
In Noite Neon, every character has 12 base expressions and breathing micro-animations that shift with the mood of the conversation.
The secret is timing: blinks during silences make a scene breathe.
Noite Neon
Recife, 2089. Your rooftop bar only opens after midnight — and every regular has a secret.



