Devlog2 min read

Devlog #14: how we animate a single blink in Live2D

Forty layers, three curves and the exact timing of a glance.

Devlog #14: how we animate a single blink in Live2D

A blink seems simple until you see 40 layers moving to make it happen.

In Noite Neon, every character has 12 base expressions and breathing micro-animations that shift with the mood of the conversation.

The secret is timing: blinks during silences make a scene breathe.

#Noite Neon#Devlog

Noite Neon

Recife, 2089. Your rooftop bar only opens after midnight — and every regular has a secret.

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