How we make what we make.

Pipeline, in-house tools, concept art and devlogs. For people who want to work with us, publish with us — or are just curious.

Pipeline

From sticky note to 18+ patch

  1. 01 · 1 week

    One-sentence premise

    Every game starts as a sentence that fits on a sticky note — and in a store pitch.

  2. 02 · 1–3 months

    Script & routes

    A map of routes, endings and consent beats before a single drawing.

  3. 03 · 6–12 months

    Art & Live2D

    Sprites, CGs and Live2D animation, reviewed against our age policy.

  4. 04 · Ongoing

    Per-store builds

    Taipa outputs the Steam (base + patch), Nutaku, DLsite and Johren builds in one go.

  5. 05 · Monthly

    Patreon & launch

    Supporters play first, give feedback and make the credits.

In-house tech

Taipa.

Taipa is rammed-earth building: simple, sturdy, made from what’s at hand. Our toolkit runs on Ren’Py and Unity and solves what every adult studio struggles with: one build per store. Play with the editor below.

taipa://noite-neon/cap-01/terracoLIVE

› hot-reload ok · 0.4 s

  • 0,4 s

    Live Script

    Change a line in the editor and it changes in the running game — Live2D expression included.

  • 5×

    One build per store

    Generates the Steam base build, the 18+ patch and the full build for every store.

  • 100%

    Content filter

    Every scene carries content tags; SFW mode and warnings are generated automatically.

Stack

What we work with

  • TaipaIN-HOUSE

    Our toolkit: live-preview scripting, content controls and per-store builds.

  • Ren’Py

    The engine behind our visual novels.

  • Unity

    RPGs and sims.

  • Live2D Cubism

    Character animation.

  • Clip Studio Paint

    Illustration and CGs.

  • FMOD

    Adaptive audio and voice.

Concept art

Sketches that became worlds

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